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Project x zone ost extended
Project x zone ost extended







project x zone ost extended

Continual attacks also raise a character's fatigue level, which when maxed out will prevent them from moving for several turns. Successful attacks begin a combination, which increase a character's experience point (EXP) reward. When the Branch counter is depleted, the battle ends, and if the enemy unit is defeated they disappear from the map. Each unit's attack number is dictated by a counter labelled "Branch". Timed button presses trigger different attacks. When units engage in battle, the game transitions into a horizontal view. Playable characters appear in both pairs and as solo units, with different characters specialising in short or long-range attacks based on their abilities in their native series. Movement distance varies between characters, with some walking or flying and others being able to pass over obstacles. Any character with ten AP can move and perform actions, with AP being recovered by doing little or nothing for each turn. The game's turn-based battles play out in a grid-based arena from an overhead perspective each unit on both sides has their turn placed according to their current AP. Ĭharacter moves and actions are dictated by Ability Points (AP), of which a set amount is assigned to each character at the beginning of a battle. They can also purchase items for healing or character boosts at shops using currency won during battles and through a gambling minigame activated between certain story chapters. In addition to normal story missions, the player can engage in training levels using training dummies to practice moves.

project x zone ost extended

These levels are split between story segments told through character interactions and gameplay where party members face off against enemy parties, with victory conditions which include clearing the field of enemies. Gameplay is divided into levels, which are unlocked as the player progresses through the narrative. Namco × Capcom is a tactical role-playing game which puts players in control of teams of characters drawn from the video game properties of Namco and Capcom.

project x zone ost extended

Namco × Capcom features the use of grid-based tactical movement (top) and battles involving real-time action imputs to create combinations and charge special attacks (bottom). Following Namco × Capcom, Monolith Soft would work on some other crossover titles, including the successor Project X Zone in 2012 for the Nintendo 3DS. Releasing to strong sales, the game was given mixed reviews by Japanese and English journalists.

project x zone ost extended

The soundtrack uses arrangements of themes from the represented series, with original themes composed by Yuzo Koshiro.įirst announced in January 2005, the game was never released outside Japan, a fact attributed to the obscurity of some characters and the scale of its script. The artwork was cooperatively designed by Soulcalibur artist Takuji Kawano, Kazue Saito of Super Robot Wars, and veteran artist Kazunori Haruyama. Development began in 2003, directed and written by former Banpresto staff member Soichiro Morizumi. The project was proposed by Monolith Soft to celebrate Namco's 50th anniversary, and Capcom was contacted as a partner due to their large character roster. The narrative sees original characters Reiji Arisu and Xiaomu, operatives for paranormal investigative group Shinra, confront distortions bringing characters from other realities into their own.

#PROJECT X ZONE OST EXTENDED SERIES#

The gameplay combines tactical RPG and action sequences during battles, featuring characters from video game series owned by Namco and Capcom. Namco × Capcom (pronounced as "Namco Cross Capcom") is a tactical role-playing (RPG) crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005.









Project x zone ost extended